Torchlight II may be another prepossessing click-festival of studied, refined imitation — an extension of Torchlight‘s budget-priced, high-gloss loot game with multiplayer sewn in. But it’s arguably seen a little further, if only by standing on the shoulders of giants (and goatmen, dryads, droog, machae, bugbear necromancers and siren’s daughters). In that sense, it remains unabashedly Blizzard-like, a greatest hits of greatest hits albums, an amalgam of amalgams. But where Blizzard still wants $60 for a game like Diablo III, developer Runic continues to upend traditional sales models by asking just $20 for a no less polished action roleplaying game, with at least as much content.
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